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Your total amount of "ammo" is determined by your cleric levels, and you get all your ammo back when you finish a long rest. You also have a thing called "spell slots", which you can think of as bullets or fuel that you load into your different spells to "fire" them. That's how you pick out which spells you have available, so how does casting them work? Every time you finish a long rest, you'll get to pick out a number of cleric spells to have "prepared" equal to your Wisdom modifier + your Cleric level. The trick is that you have to pick and choose which spells you'll be using at the start of the day. Your cleric has a list of spells and knows every spell on the cleric spell list, yes you read that right. You're also what's called a prepared spellcaster, which can take some getting used to. The higher your Wisdom is, the better your spell attacks will be and the more difficult it will be to resist your effects. Starting off simply, as a cleric your spellcasting ability is Wisdom, which means your spell attack modifiers and spell save DC is based on your Wisdom modifier. Each cleric's god usually has a major impact on that character’s personality, and even more than other classes no two clerics are alike.īefore we get into the builds and options, we should go through the classes mechanics and class abilities that define the cleric.Ĭlerics are primarily spellcasters, and you'll need to get a hang of your spells even if your main tactic is going to be swinging a sword around. Healing, tanking, DPS of both the melee and ranged flavors, even scouting and playing the party face, if you want to play it there's a way to mold your cleric into it. This all shakes out into a very powerful class that mechanically can fit any role you'd care to play. Unlike warlocks that make pacts with powerful beings, clerics are gifted their powers by their devotion, their actions, and their willingness to fulfill their destiny in the name of their holy benefactor. How exactly these magical powers work depends a lot on the deity, which means a cleric can be anything from the cheerful healer of a benevolent god of prosperity to the battle-crazed berserker of a blood god. They could be a devotee to that deity, or a common person chosen for greater things. Grab your holy texts and vestments and make a quick prayer as we go through everything you need to know in this complete cleric guide for dnd 5e.Ī cleric is a devout follower of a deity and is so favored by that divine being that they gain magical powers.
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Clerics can heal, stab, blast, and pray their way through D&D and what was once a boring playstyle is now a combination of cool abilities and powerful spells. Devout servants of powerful deities, clerics used to be the game dull party heal bot but in 5th edition they ascend to greatness as one of the most powerful and versatile spellcasters in the game.